Bold, witty, critique-driven. Clean modern craft with a gritty, grungy edge.
I started designing and editing at 10—running a gaming clan with no budget, just drive. Self-taught until 26, then a 3-year sprint to a B.S. in Graphic Design & Multimedia Arts (3.80 GPA; honor roll/dean’s list almost every semester). I build conversation-focused visuals and ship only when it’s right—quality over quantity. Weekly 1:1s, clear milestones, and a brand story that actually *speaks* for you.
1:1 kickoff to learn your story, problem, and goals—gather inputs to aim concepts at real outcomes.
Research + inspiration, competitor scan, and early studies; translate the story into bold directions.
Walkthrough of sketches/concepts; we pick apart details together and decide the strongest direction.
Refine and push the chosen concept; one more review to lock it in or cycle once more if needed.
Final design + all exports (source files, PNG/JPG/SVG/AI/Affinity). Includes a file-format guide & support.
Follow-up to see results in the wild and request a testimonial if you’re thrilled.
Identity systems with critique-driven polish and real-world consistency.
Banners, avatars, overlays, panels—legible on Twitch at a glance.
Reusable templates tuned for engagement and platform constraints.
Conversion-minded compositions that read instantly in busy feeds.
Die-line-aware designs with strong hierarchy and print-safe specs.
Clean, modern interfaces with a bold, gritty edge where it fits.
High-contrast, mobile-first thumbnails that win the click.
Svelte / SvelteKit / Astro / Tailwind / Prisma / Firebase—front to back.
Music-synced gaming montages & professional edits for any content.
Discovery → Concepts → Iteration → Delivery, with weekly 1:1s and critique-driven decisions.
We keep momentum with weekly reviews and clear targets. If scope changes, we re-estimate before proceeding.
Smaller items: days. Kits/campaigns: 1–2 weeks. Identity systems: 3–5+ weeks.
Turnaround depends on scope, assets, and approvals. Smaller deliverables ship in days; larger systems take weeks. You’ll get a simple milestone schedule so progress is visible end-to-end.
Fixed for clear scope; hourly for exploration. The clearer the spec, the tighter the quote.
Quotes reflect time, complexity, unknowns, and revision expectations. Fixed bids are ideal once scope is clear; discovery-heavy work uses hourly with caps and weekly checkpoints—so you always stay in control.
Two rounds are typical; more are fine if they’re scheduled and scoped.
Most packages include two revision rounds per milestone. If you need more changes, we’ll either rebalance scope or add a capped block of hours so you get cost control and a clean schedule.
Sources and exports, organized, labeled, and ready for use.
You’ll receive the agreed source files and screen/print exports in a tidy structure (e.g., AI/PSD/SVG/PNGs, plus PDFs where needed). A short usage note is included so your team can self-serve quickly.
You receive a broad license to use deliverables for the agreed scope.
Upon final payment, you receive a broad license to use the deliverables in your agreed channels. I retain the right to show the work in my portfolio unless we agree otherwise (e.g., embargo for a timed launch).
50% to begin, balance at delivery; retainers and milestones available.
A 50% start invoice secures the slot and kicks off work. The remainder is billed on delivery or per milestone for longer projects. Retainers are available for ongoing needs and include priority turnaround.
Weekly 1:1s + async updates. You’ll always know what’s next.
We keep a simple cadence: weekly live review (30–45 minutes) and concise async updates with decisions and next steps. You’ll see progress assets and have a dedicated place to leave feedback.
Adobe (PS/AI/ID), Affinity, Figma, and a modern web stack.
I match tools to the job: Adobe for heavy raster/vector/print, Affinity when it’s faster to ship, Figma for systems and collaboration, and Svelte/Astro/Tailwind when building web experiences.
Share a few details and I’ll reply with next steps.